![]() Comix Zone is a release for hardcore brawling fans that don't mind a true challenge or those willing to accept frustration in play for the sake of seeing one of the 16-bit era's most stylishly presented and animatedly vivid game worlds. ![]() And depending on your personal threshold for annoyance and individual strength of resolve, you might be able to. You'll have to have a lot of patience to forgive the Zone that failing. Game over, Mortus wins, back to the title screen done. That means that if your draining meter drains itself out, or if you miss one jump over a bottomless pit, you're done. ![]() The game begins when you, Sketch Turner, are sucked into your own comic book. No 1ups or second chances, except on very rare occasions. Comix Zone was one of the best games SEGA ever made. And on top of that, there are no lives in Comix Zone. They're connected through the lifeblood of the parchment, as if the loss of pieces of his hand-drawn scenes causes Sketch to have trouble breathing. Because Sketch is made of paper when he's in the Zone, and because everything else is too, doing damage to enemies or the environment also harms the hero. There's also the added note of a nearly-constantly draining life meter. Simple side-scrolling brawling with a comic gimmick sums it all up, right? Almost. Or it could be that gamers knew full well about the game, and chose to ignore it because it kept kicking their butts. It could be that gamers had already migrated to the new hardware, leaving Comix Zone behind in their time of transition. Comix Zone was a welcome and unique addition to the 16-bit Genesis lineup, late into the life cycle for that system - it wasn't released until 1995, when the company's focus had almost fully turned to the next-gen Saturn. It's just a shame that SEGA never followed this game with a sequel of any sort, that it never attained the level of popularity or sales required for the brand to become a full franchise. An electric rodent? See, even Pokémon copied Comix Zone. The guests coming to New York Comic Con this year are out of this world (and this galaxy). These include knives, explosives and Sketch's pet rat Roadkill, who, when sent after enemies, attacks them with a static pulse. The Adventure Zone, My Brother My Brother and Me. There aren't any Hadokens but there are scattered collectible items that can be picked up and thrown. He can fight with combination moves that seem drawn straight out of Street Fighter. Sketch Turner, a starving artist and freelance rock musician living in New York City, is working on his newest comic book, named the Comix Zone. And in the world of the comics, Sketch is an instant superhero. Comix Zone did the Paper Mario thing years before Nintendo's plumber did. When you come to the end of the page or a white border marking the end of the current scene, you either swing-jump over into the next part of the story or shred the paper to make forward progress. You play through comic pages, a panel at a time. Comix Zone has style to spare as it takes its creative hook and uses it perfectly, integrating the idea of being pulled into a comic book into both the gameplay and the overall presentation.
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